Finally, another person in this forest!
She's so pretty, and...
...she wants my dick?!


Free wholesome hentai visual novel :3


Orange Smash! is a nukige visual novel set in a desolate forest, focusing on the relationship (both emotionally and physically ๐Ÿ˜) between you and Yuma, a mysterious, lewd girl you meet.





Release Roadmap:

End Aug 2024 First Closed Beta Test (approx. 50% of the game done)
Early Sep 2024Public demo (v0.1.0) Released
Mid Oct 2024v0.2.0 Finished
Early Dec 2024v0.3.0 Finished
Mid Feb 2025v0.4.0 Finished
tbdv0.5.0 Finished
tbdv0.6.0 Finished
tbdFull Game Released

Dates might change (devlog will inform you of changes)


Disclaimer on adult content:

Orange Smash! contains several sex scenes involving exactly one girl. All scenes are pretty much vanilla: There will be no NTR, rape, gore, vore, etc. in the game. In future, there might be some group scenes, but they will be consensual and will involve either cloning techniques or involve a different girl, so there will be no swinging or NTR style scenes.


Disclaimer on AI content:

The backgrounds, sprites and CGs were created with assistance of AI, namely stable diffusion SDXL with a Pony-based model for anime. Quite some inpainting and post-processing was done to arrive at the final CGs.
Other than the art, everything else was done without AI assistance.
To avoid ethical issues of AI usage, the game will be available for free. There will be still ways to support the game financially, since making a visual novel is a lot of work, even with AI assistance, especially for a solo developer, but still, the game itself will be available for free to everyone.


Want to support me or this project?

Consider becoming a Patreon subscriber!
If you want to make a one-time donation, feel free to subscribe and then quit afterwards to avoid recurring payments!
Patreon members get access to the workflows for some of the CGs, high quality version of promotional images, as well as some bonus images and content! :)

Download

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Click download now to get access to the following files:

Orange Smash! (Android) 414 MB
Version 0.3.0
Orange Smash! (Windows) 384 MB
Version 0.3.0
Orange Smash! (Mac) 392 MB
Version 0.3.0
Orange Smash! (Linux) 372 MB
Version 0.3.0

Development log

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Comments

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(+1)

damn, this game is sooo good! i have a question: can i load my save when the new version of the game is released?

Thank you!! Glad that you liked it! ๐Ÿ˜Š

Regarding saves, yes, that's possible!

On the web browser version, you can use the hamburger menu in the top left to export and import your save.

On the other versions, the save games should be retained normally, I believe. If you save the game during the 'you have reached the end of this version' message, the game should continue from where it left off in the new version.

On Android, the save games should be under "Android\data\com.mumeimiyafuji.orangesmash\files\saves", in case you want to backup them manually.

AI often has a background removal feature. Just add queries like "white plain background" to your prompt to then use remove bg isnet anime.

Maybe you should help those who play monkey style for the pictures, without reading the text. Make the maze autowin after X attempts. (My recommendation)

Hm, yeah... seems like the maze is giving many people trouble.
I'll think of something.

(+1)(-1)

Finally, an AI game with no cuck shit great work bro.

(+1)

Thank you! ๐Ÿ˜Š 

I got the impression that the game is more femdom than vanilla. So I used the runaway option on the first choice. I don't intend to try the femdom part of the game.

It's not really femdom, actually!
There's some teasing from Yuma, but mostly, it's just vanilla.

You saw the first two H scenes from right when the game started, right? That's about the vibe you can expect for most of the game.

I would really recommend you to try the game a bit more. It's really way more tamer than what you're imagining ๐Ÿ˜…

(+2)

I haven't played the game yet but one of my supporters for my own game sent me here. Looks good. 
It's nice to see another dev put effort into editing the images rather than just accepting the AI images. It get's overwhelming and time consuming to keep photoshopping and cleaning images but great job!

(+2)

Thanks a lot for the kind words! ๐Ÿ˜Š

Yeah, inpainting and photo editing opens up so much potential to make the AI images come closer and closer to your own vision! โœจ

Your game looks interesting, I need to check it out someday! ๐Ÿ˜€

(+1)

Yep, I have a collection of hands that I'll try to use if I can make them fit. And if I can't, then I'll draw some in. Then just adjust the hue's in photoshop until the skin color matches.

(+2)

that was pretty good, good luck.

(+1)

Thank you very much! ๐Ÿ˜Š

(-17)

Okay, even setting the obvious issue of machine generated CGs aside (which we shouldn't, hire an artist or learn how to draw!!), the heroine looks tasteless, generic and is obviously "designed" by someone who has no idea what works in character design and what doesn't. For a game with only one LI, this is a grave issue that can turn a sizeable audience away from your story. Do some research into character design next time.

(+9)

Thanks for the constructive criticism!๐Ÿ˜Š

I tried applying some elements with Yuma, such as having her eye color match the choker's, having the orange-green color scheme in her design (which is also kept throughout the game), and so on. She is obviously very anime-inspired, including the overall 'blander' look of anime characters in romance-heavy shows. I will try to read up more on character design for the next time!

Regarding hiring artists: I can't afford it, especially not for that many CGs. Learning to draw is one option, but going that route, the visual novel would have been never completed, realistically. Using AI makes it possible for me to realize my vision, and well as be proof that I am able to get projects like this done, which will help for possible future projects with real artists without AI use.
And well, the game also will be free to compensate for AI issues, so yeah.

(+7)(-3)

do not listen to him, AI art is fine

(+2)

Ironically, I hired an artist for my first game and they took my money and bailed. Hired two others but both had to cancel due to school.  However the money I made off my first game is funding the artist I've hired for my second game (who has actually delivered this time). 

(1 edit) (+5)(-13)

Have you ever tried to pick up a pen in your life, pal?

(+11)(-1)

I have, but it wasn't enjoyable for me.

I'm creating this visual novel while having a full-day job, often working on it for several hours after the work. This is only sustainable if the thing I'm doing is actually fun and enjoyable for me. Drawing just isn't that fun for me that I can bring myself to do it after work consistently. On the other hand, stable diffusion (i.e., the AI tool I've been using) has been very fun for me, which is why I was able to stick with it for a longer period of time.

(+2)(-1)

Ah yes, you must have hundreds of games on your resume where you did the programming, the art, and the writing all by yourself and have earned the right to criticize other devs. Good job.