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Orange Smash!
Thereβs someone in these woods...
A beautiful, bewitching demon...
And even worse... sheβs horny as fuck!
Free wholesome hentai visual novel :3
Orange Smash! is a nukige visual novel set in an endless, lonely forest, where you meet Yuma, a mysterious lewd girl...
The focus is on your relationship... both emotional and physical~π
Release Roadmap:
| tbd | v0.6.0 Finished |
| tbd | v0.7.0 Finished |
| tbd | ... |
Dates might change (devlog will inform you of changes)
Disclaimer on adult content:
Orange Smash! contains several sex scenes involving exactly one girl. All scenes are pretty much vanilla: There will be no NTR, rape, gore, vore, etc. in the game. In future, there might be some group scenes, but they will be consensual and will involve either cloning techniques or involve a different girl, so there will be no swinging or NTR style scenes.
Disclaimer on AI content:
The backgrounds, sprites and CGs were created with assistance of AI, namely stable diffusion SDXL with a Pony-based model for anime. Quite some inpainting and post-processing was done to arrive at the final CGs.
Other than the art, everything else was done without AI assistance.
To avoid ethical issues of AI usage, the game will be available for free. There will be still ways to support the game financially, since making a visual novel is a lot of work, even with AI assistance, especially for a solo developer, but still, the game itself will be available for free to everyone.
Want to support me or this project?
Consider becoming a Patreon subscriber!
If you want to make a one-time donation, feel free to subscribe and then quit afterwards to avoid recurring payments!
Patreon members get access to the workflows for some of the CGs, high quality version of promotional images, as well as some bonus images and content! :)
| Updated | 6 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Author | MumeiMiyafuji |
| Genre | Visual Novel |
| Made with | Ren'Py, Logic Pro |
| Tags | Adult, AI Generated, Anime, Eroge, Erotic, Hentai, Romance, Singleplayer, Story Rich |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
Download
Click download now to get access to the following files:
Development log
- Ok week, good weekend! β¨6 days ago
- H scenes decided for next update! π13 days ago
- A good week π20 days ago
- I'm back! π27 days ago
- Last dev log before summer break ποΈ55 days ago
- Summer vacation announcement! βοΈ62 days ago
- Translation progress π69 days ago
- Making backgrounds πΌοΈ76 days ago










Comments
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Hello, I really enjoyed this game!! π I can't wait for the new versions! Also have you been thinking about adding more kinky/stronger stuff π (eg. face sitting & maybe a little farting too π€«, playful squeezing inbetween thighs, maybe introduce some of Yuma's supposed toys too that she talks about, please also add a scene where she uses a strap-on on us that'd be so fucking cool) it may be pleasurable for Yuma too πβοΈ (maybe add choices that lead to skipping these scenes if a player doesnβt fuck with it π₯).
One quick question before I forget it and go wild with listing even more kinks β€οΈβπ₯: in the game I cant seem to figure out how to unlock the last scene on the third page (also present somewhere in the gallery too, also locked) and I cant seem to figure out what I'm missing. π (I play on android) π₯²
Anyways amazing game π π
-me, the person who created an itch.io account just to write this review, because since finishing nekopara this was the best visual novel game I played ~
Hi!
Thanks a lot for your kind words and positive feedback! π It's great to hear you liked the game π
About kinky stuff... well, face sitting and sex toys will probably happen, though I'm not sure when. Playful squeezing between thighs also sounds nice π
About the rest... weeeeell, I'll have to see π
Regarding unlocking that scene... Yeah, it's quite the tricky one π
Here are some hints for it (spoilers for others):
.
.
.
.
.
The secret scene has 3-4 different triggers/conditions that need to be met for the scene to trigger. One trigger is to lose the board game with at least two wins (Yuma will start to cheat when this happens). The second trigger is about clicking a small item in a certain scene. That item only appears if the board game is lost with two wins, otherwise it won't appear (this clue can be used to look out for the item).
Well, I think these hints should push to towards the right direction. If you want more hints, just let me know! π
Is is too tale or even really silly to ask about the soundtrack of the game? Because i really want to know who the hell made the piano music that sounds at night. It made me cry even knowing the nature of the game... please.
Hi! π
I agree that some of the piano music sounds really nice! Do you mean one of these tracks?
They are all by Tomomi Kato, and I have to say, pretty much every track of hers on Pixabay is really good, imho.
Another good pianist on Pixabay is HarumachiMusic. This track from her was in the game as well:
Let me know if the track you were looking for was one of these! π
It was the first one. THANK YOU VERY MUCH!!
You're welcome! π
Thank you!! Iβm happy you liked the game π
There's no way I'm going to finish that maze, I've been going around in circles :(
Which stations are you missing?
Is the end point a fruit tree? But when I got there, nothing happened, and I was stuck in the maze (γoγ)
Do you mean the fruit tree with the oily fruits, or with the pink fruits?
Basically, you need to hit the three stations that are marked on the map (they will turn green when youβve visited them). After that, simply return to the X, i.e., where you started.
The tree with the pink fruits is a bonus scene and not mandatory.
I did it! Thank youοΌ
Glad to hear that! π
damn, this game is sooo good! i have a question: can i load my save when the new version of the game is released?
Thank you!! Glad that you liked it! π
Regarding saves, yes, that's possible!
On the web browser version, you can use the hamburger menu in the top left to export and import your save.
On the other versions, the save games should be retained normally, I believe. If you save the game during the 'you have reached the end of this version' message, the game should continue from where it left off in the new version.
On Android, the save games should be under "Android\data\com.mumeimiyafuji.orangesmash\files\saves", in case you want to backup them manually.
AI often has a background removal feature. Just add queries like "white plain background" to your prompt to then use remove bg isnet anime.
Maybe you should help those who play monkey style for the pictures, without reading the text. Make the maze autowin after X attempts. (My recommendation)
Hm, yeah... seems like the maze is giving many people trouble.
I'll think of something.
Finally, an AI game with no cuck shit great work bro.
Thank you! π
I got the impression that the game is more femdom than vanilla. So I used the runaway option on the first choice. I don't intend to try the femdom part of the game.
It's not really femdom, actually!
There's some teasing from Yuma, but mostly, it's just vanilla.
You saw the first two H scenes from right when the game started, right? That's about the vibe you can expect for most of the game.
I would really recommend you to try the game a bit more. It's really way more tamer than what you're imagining π
I haven't played the game yet but one of my supporters for my own game sent me here. Looks good.
It's nice to see another dev put effort into editing the images rather than just accepting the AI images. It get's overwhelming and time consuming to keep photoshopping and cleaning images but great job!
Thanks a lot for the kind words! π
Yeah, inpainting and photo editing opens up so much potential to make the AI images come closer and closer to your own vision! β¨
Your game looks interesting, I need to check it out someday! π
Yep, I have a collection of hands that I'll try to use if I can make them fit. And if I can't, then I'll draw some in. Then just adjust the hue's in photoshop until the skin color matches.
that was pretty good, good luck.
Thank you very much! π
Okay, even setting the obvious issue of machine generated CGs aside (which we shouldn't, hire an artist or learn how to draw!!), the heroine looks tasteless, generic and is obviously "designed" by someone who has no idea what works in character design and what doesn't. For a game with only one LI, this is a grave issue that can turn a sizeable audience away from your story. Do some research into character design next time.
Thanks for the constructive criticism!π
I tried applying some elements with Yuma, such as having her eye color match the choker's, having the orange-green color scheme in her design (which is also kept throughout the game), and so on. She is obviously very anime-inspired, including the overall 'blander' look of anime characters in romance-heavy shows. I will try to read up more on character design for the next time!
Regarding hiring artists: I can't afford it, especially not for that many CGs. Learning to draw is one option, but going that route, the visual novel would have been never completed, realistically. Using AI makes it possible for me to realize my vision, and well as be proof that I am able to get projects like this done, which will help for possible future projects with real artists without AI use.
And well, the game also will be free to compensate for AI issues, so yeah.
do not listen to him, AI art is fine
Ironically, I hired an artist for my first game and they took my money and bailed. Hired two others but both had to cancel due to school. However the money I made off my first game is funding the artist I've hired for my second game (who has actually delivered this time).
Have you ever tried to pick up a pen in your life, pal?
I have, but it wasn't enjoyable for me.
I'm creating this visual novel while having a full-day job, often working on it for several hours after the work. This is only sustainable if the thing I'm doing is actually fun and enjoyable for me. Drawing just isn't that fun for me that I can bring myself to do it after work consistently. On the other hand, stable diffusion (i.e., the AI tool I've been using) has been very fun for me, which is why I was able to stick with it for a longer period of time.
Ah yes, you must have hundreds of games on your resume where you did the programming, the art, and the writing all by yourself and have earned the right to criticize other devs. Good job.