Android version, continuous updates, and play-testing
Yeah, this is the second post today... ๐
The first post was just about the the new update for the demo, so this post will be the regular weekly devlog for "Orange Smash!" ๐
The new sprite structure took up most of the time this week, so there wasn't much progress on the story itself.
But, restructuring was important and will greatly benefit the future development of the game! And now that it is finished, I plan to make some good progress on the story next week! โจ
Android version ๐ค
Did you know?
The Android version of the visual novel has by far the most downloads so far! ๐ฎ
In a smartphone-dominated world, this should not be a surprise, but as someone who has always associated visual novels with desktop computers, this was still a little shock to me ๐
Therefore, I am going to pay more attention to the Android version from now on.
Currently, the Android version is playable, but has its issues:
The in-game menu below the dialogue window is not very easy to use and lacks a quick save button, and some of the elements in the save/load menus also feel a bit too small.
My plan is to make some sort of expandable menu which will be easier to access and click. The desktop version might also get something similar, since the current in-game menu just isn't that great...
Continuous updates?!
I am thinking of changing the release structure for "Orange Smash!" a bit:
Instead of having only a "demo release" and then, months later, the "full game release", I wanna do continuous updates every few weeks, similar to how many other adult visual novels on itch do it. This will be basically like "early access" on Steam.
This will then allow for eager players to experience the story in small chunks, and allow me to get faster feedback on the newly introduced content :)
Similar to how other adult visual novels on itch handle it, I also plan to have a "public version" on itch and a "early access version" for Patreon.
Don't worry, this just means that the Patreon members get to play the latest version a little earlier, which should also help with getting some bugs fixed, and then, like 2 weeks later, that same version will also get released publicly on itch for free.
This is just a way to reward the Patreon members who are supporting this project!
Want access to the latest version without being a Patreon member? Then...
Become a play tester!
Currently, feedback is hard to come by for the game. So if you are interested in being a play tester for the game, please contact me^^
Play-testing just means that after playing the demo (or latest version of the game), you give me your feedback on what was good, what should be improved, and maybe answer a few questions from me.
By being a play tester, you would also have access to the latest version of the visual novel. Your only responsibility is to provide feedback.
So if that sounds interesting to you, please let me know :)
You can DM me on Twitter or Reddit (links are on the game page) or even just write a comment on this post!
Get Orange Smash!
Orange Smash!
Wholesome hentai visual novel with an orange-haired girl in a forest
Status | In development |
Author | MumeiMiyafuji |
Genre | Visual Novel |
Tags | Adult, AI Generated, Anime, Eroge, Erotic, Hentai, Romance, Singleplayer, Story Rich |
Languages | English |
More posts
- v0.3.0 released in early access for Patreon members! ๐4 days ago
- Black week11 days ago
- Good progress with CGs, and a cold week ๐ฅถ18 days ago
- A normal week25 days ago
- Adjustment of time schedule for release roadmap32 days ago
- Public release of v0.2.0! ๐40 days ago
- An uneventful week46 days ago
- v0.2.0 in early access, maps and more53 days ago
- This week's status and v0.1.360 days ago
- Upcoming version, proof-reading, and more67 days ago
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