Upcoming version, proof-reading, and more


This week I had a big, unexpected, but important task for the game... let me tell you more!

Proofreading / improving the script

A kind redditor let me know that the script / dialogue in Orange Smash had a lot of distracting grammar errors.

So I sent the script of Orange Smash through tools like Grammarly, and... yeah. It was full of mistakes ๐Ÿ˜…
It makes sense: While I'm confident with my English proficiency, I'm still a non-native speaker. So while I understand everything and others understand me, the way I word my sentences is not very natural and contains errors.

I also noticed there were several careless errors as well, sometimes writing the same word twice or mixing up a letter. Embarrassing! ๐Ÿ˜ณ

So, I used a big part of this week to improve the script quality. Using online tools, I tried to improve the overall flow and wording of the dialogue, as well as fixing any errors I could find. That took much longer than I hoped, therefore, I was not able to release a new version this week... ๐Ÿ˜ž

But, I do believe the new version now is much nicer to read. So it was time well spent! ๐Ÿ˜Š

Also...

New version

The new scene that will be the main content update of the next version is almost done! โœจ

 The CGs and dialogue are finished, only thing left is adding music and sound! ๐Ÿ˜Š

Things to do

As announced, the new version will shift to a continuous model where updates to the game will keep coming in intervals, and there will be a public version and an early access version for the Patreon members.

To do this properly, I need a better system for how the game compiles based on the different versions. This is something I still need to do.


Well, that's it for today!
Expect the update (v0.1.3) with the improved script to drop soon! โœจ
The new content update (v0.2.0) will also be released soon for the Patreon members and one week later for everyone for free! ๐Ÿ˜Š

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