Upcoming version, proof-reading, and more


This week I had a big, unexpected, but important task for the game... let me tell you more!

Proofreading / improving the script

A kind redditor let me know that the script / dialogue in Orange Smash had a lot of distracting grammar errors.

So I sent the script of Orange Smash through tools like Grammarly, and... yeah. It was full of mistakes πŸ˜…
It makes sense: While I'm confident with my English proficiency, I'm still a non-native speaker. So while I understand everything and others understand me, the way I word my sentences is not very natural and contains errors.

I also noticed there were several careless errors as well, sometimes writing the same word twice or mixing up a letter. Embarrassing! 😳

So, I used a big part of this week to improve the script quality. Using online tools, I tried to improve the overall flow and wording of the dialogue, as well as fixing any errors I could find. That took much longer than I hoped, therefore, I was not able to release a new version this week... 😞

But, I do believe the new version now is much nicer to read. So it was time well spent! 😊

Also...

New version

The new scene that will be the main content update of the next version is almost done! ✨

 The CGs and dialogue are finished, only thing left is adding music and sound! 😊

Things to do

As announced, the new version will shift to a continuous model where updates to the game will keep coming in intervals, and there will be a public version and an early access version for the Patreon members.

To do this properly, I need a better system for how the game compiles based on the different versions. This is something I still need to do.


Well, that's it for today!
Expect the update (v0.1.3) with the improved script to drop soon! ✨
The new content update (v0.2.0) will also be released soon for the Patreon members and one week later for everyone for free! 😊

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