2025 is here! ๐Ÿฅ‚๐ŸŽ‰


Hello everyone!
A new year has started! ๐Ÿ˜€
Hope you're all well and didn't party too hard ๐Ÿ˜‰

I had a relaxing New Year's Eve with my friends ๐Ÿ˜Š


This week's progress

As mentioned last week, this week I focused a bit more on quality of life features and optimization.

I reduced some image sizes from the last v0.3.0 update using masks in Ren'Py, and also, there's now an option to manually adjust the transparency/opacity of the dialogue box! If you don't set the opacity manually, the game will adjust the dialogue box opacity automatically, i.e., in some scenes, the opacity will be set higher/lower.
I'll talk more about it once the new update with this change drops.

Other than that, I've been writing the scene for the image set I made last week and making some minor tweaks to the image set.

Next week's plans

From tomorrow on, my day job begins again ๐Ÿฅฒ
So overall, I'll have less time for the visual novel, but I'll do my best ๐Ÿ˜ค

I plan to finish the scene I mentioned earlier and then start working on the next image set.

To give you a very rough overview of the work:
I have around 5 image sets planned for v0.4.0, and out of these, around 2 are mostly finished, 2 are half-finished (with potentially still needing a lot of work), and 1 is undone.

Other than that, I also have some bug fixes on my to-do list, as well as the feature to change the main character's name โœจ


That's all from me this week!
Have a great day, and see you next week! ๐Ÿ˜Š

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