Thank you to you all! (no, this is not a farewell ๐Ÿ˜…)


Hello everyone! ๐Ÿ˜Š
Hope your week was fantastic! ๐Ÿ˜€

A big thank you from me

I don't express some of my thoughts enough!

Therefore, today, I wanted to take some time to thank you all!

Everyone who tried out "Orange Smash", everyone on the Discord server, in the subreddit, on Patreon, and everyone following me on Twitter—a big thank you to all of you!

A special thank you to every paid Patreon member—your support showed me that there are people out there who really enjoy what I'm creating. With all the hate toward AI, I sometimes feel disheartened—but knowing that you guys exist gets me back on my feet. Really, thank you from the bottom of my heart!  โค๏ธ
In particular, a big thanks to all Patreon members in the higher tiers and all long-time members—I know money can be tight sometimes, so I really appreciate your support! ๐Ÿฅฐ

Aside from Patreon, a big thank you also goes to the people who supported "Orange Smash" financially on itch.io!
Although the game is free, there's an option to support it financially on itch.io, and some people have actually done so.
So to these people: Thank you very much! โค๏ธ

Also, a big thank you to everyone who posts comments or likes my posts: I always love seeing that!
I can't always express this in a noticeable way, but just know—I usually get notified about likes and comments, and they always motivate me a lot ๐Ÿ”ฅ
So thanks a lot to everyone who does that! โค๏ธ

Ok... with that being said, back to the regular dev log! ๐Ÿ™‚

My week

The work I did for Orange Smash this week was pretty random:

  • I did some work on the script for v0.5.0
  • I implemented the first version of a 'wardrobe mode' for Orange Smash
  • I experimented a bit with German and Spanish translations for Orange Smash
  • I started working on a minigame for v0.5.0

So yeah... I was all over the place! ๐Ÿ˜…

Last week, I said that I'd implement the 'assist mode' for the forest navigation minigame... yeah, I completely forgot about that ๐Ÿ˜“

Let's talk about the translations for a bit:
My plan is to translate the beginning of the game, up to the end of the day when Takashi first meets Yuma.

I'm doing these translations using DeepL. I don't speak Spanish at all, so I can only judge the German translation—and I gotta say... it's pretty rough ๐Ÿ˜…
For some parts, it's ok, but for others, it just doesn't fit the context well. It makes sense, since DeepL has no way to 'see' the visual context of the game.

At least for the German translation, I can refine it myself, but for the Spanish translation, I'll definitely need help from you guys ๐Ÿ˜…

Plans for next week

Next week, I'll be pretty busy with my day job during the weekdays, but I hope I can get some "Orange Smash" related work done over the weekend.

My main plan is to make progress on v0.5.0.
At this point, I'm not even sure if I'll release v0.4.1 (the quality update) separately or just include it in v0.5.0.
I'll let you guys know when I've got it figured out.

And, of course, the assist mode for the forest minigame ๐Ÿ˜…


That's all from me for this week!
Have a great week, and see you all next time! ๐Ÿ‘‹๐Ÿ˜Š

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